IP lookup, environment check & latency test

Network Latency Test

Measure how long your connection takes to reach major services, including jitter, and see which targets are unreachable from your network.

Why a browser test reads higher than the ping command

Browsers cannot send ICMP packets, so every web-based ping tool actually measures HTTP round-trip time — the full path including DNS resolution, TCP handshake and TLS negotiation. That runs 30 to 100 milliseconds higher than the pure ICMP round-trip a command-line ping reports.

To get as close to true latency as possible, each target is sampled several times and the lowest value is reported, alongside jitter (the spread between fastest and slowest). High jitter means an unstable connection, which often affects calls and gaming more than raw latency does.

What unreachable means

Unreachable rarely means the service is down. It usually means the service is blocked on your current network. That is useful diagnostic information: if Google and YouTube are unreachable while others respond normally, you are on a restricted network.

Conversely, if every target is unreachable, the problem is almost certainly your own connection or firewall rather than a simultaneous outage across all of them.

Frequently asked questions

Why does this differ from the latency my game shows?
Games usually use UDP straight to a game server, while this measures HTTP round-trips to websites. Different paths and protocols, so different numbers are expected.
What counts as good latency?
Under 80 ms feels excellent, under 150 ms is fine, and above 300 ms becomes noticeable in real-time applications. Intercontinental routes are naturally higher.
Why does each run give a different result?
Network latency fluctuates with routing, congestion and server load. That is why the lowest of several samples is reported, with the jitter spread shown alongside.

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